Madoc Meme Bombs
Crafting cost: 6180
Urn of Shadows
800
Ocvist
13 : 200
Morvudd
13 : 200
Oneiromancy
12 : 800
Madoc
11 : 800
Arachas Queen
10 : 800
Yennefer: Conjurer
9 : 800
Vivienne: Oriole
9 : 200
Whispering Hillock
8 : 800
Abaya
6 : 200
Ancient Foglet
6 : 80
Sapperx2
6 : 30
Alzur's Thunder
5 : 30
Northern Windx2
5 : 30
Moon Dustx2
5 : 30
Drownerx2
4 : 30
Dancing Starx2
4 : 30
Samumx2
4 : 30
Red Haze
4 : 30
Squirrel
4 : 80
This is my first deck guide so bare with me if I get the vocabulary incorrect.
This is a Madoc bombs deck where the aim is to copy your Madoc as much as possible, then spam summon 3 or 4 of them at a time, every time you play a bomb. I've had a lot of fun with this one!
Ideally, you're saving your Morvudd and Vivienne: Oriole until the last round for a massive point slam bonus off each other, and ideally if you can set up in the first round, your opponent will be overwhelmed by Cataclysms very early on. Use your Squirrel before the end of the round if your opponent uses a strong Echo card, or immediately if they send a large point card to the graveyard (as they likely intend to re-summon later). Your Drowners are filler, but useful in a pinch to move cards into a Cataclysm (as you can't "aim" your Madocs at a chosen row). Also take note that Alzur's Thunder is NOT a bomb card and therefore will not summon your Madocs, but again is useful in a pinch if you need some early strong damage, and don't have a Sapper to hand. This deck immediately loses if your opponent Banishes your first Madoc. If it gets sent to the graveyard, you can just re-summon it with another bomb. This deck is completely built around that Madoc so it has a major weakness, but it works very often for me anyways.
Round 1 - The Setup: In your hand to start, you want either, Oneiromancy, Whispering Hillock, or Arachas Queen. You also want Abaya if possible (obviously if you have any of the first 2 and Oneiromancy, you're set). MAKE SURE YOU DO NOT HAVE MADOC IN YOUR STARTING HAND OR THE SUMMON WILL NOT WORK. If you go first, you're aiming to play anything other than your bomb engine until you start to get some damage. If going first, I try to play Yennefer: Conjurer, Ancient Foglet, or Ocvist at a push. If going second, you can start your engine immediately if your opponent has played a unit. If not repeat above. If they have played a unit, play Sapper if you have it - remember Sapper will do an extra point of damage. Don't waste your 4 damage bombs if you can finish a card off with a 3 damage bomb (with a +1 hit from Sapper). This will auto Summon your Madoc from the deck. On the next turn, you want to play your Arachas Queen to Consume your Madoc. Ideally, you're thinning as much as possible here by using Whispering Hillock / Oneiromancy if you can spare them. If you went first, use your Stratagem now on your Arachas Queen, summoning another Madoc to that row. If you don't have Abaya in hand, immediately use your leader ability on your Arachas Queen, triggering another Madoc (with your Stratagem, this will give you two Madocs on the field and one in the graveyard). If you have Abaya or Oneiromancy in hand when you play Arachas Queen, use your Stratagem if you can, but do not use your leader yet. Play Abaya next turn, then use your leader ability on the Arachas Queen. If you went first, had the Abaya, and all went well, you can have up to 4 Madocs in play.
Now whenever you play a bomb, you will summon either 6, 9 or 12 points immediately (depending how many Madocs you've managed to make; 2, 3 and 4 respectively) to the field everytime and you can decide when to use your Cataclysms. Don't be stingy with them either. Every bomb will summon all 4 immediately from the graveyard. I like to play the Ancient Foglet just before using the Order on all 4 Madocs for a quick point boost, then re-summoning all 4 next round with another bomb.
Round 2: This should be as short as possible. You need to go into round 3 with as many bombs as you can (so as close to 10 cards as possible). If you won round 1, I tend to pass here with this deck. If you lost, use bombs sparingly - as little as possible - to win as conservatively as possible. I have even won with this deck losing round 1, and being forced to play my Morvudd in round 2 just to keep up tempo and force a pass on my opponent.
Round 3: Ideally here, you're going second and therefore going last so there's no answer to your final point slam. If you managed to save a Sapper, use it as early as possible to use a bomb, summon your Madocs, and just continue to pummel with Cataclysm. If you have an Ancient Foglet, use it early in this round for a strong engine - again, try and do it the same round you use your Madocs' orders for a quick point boost to keep it safe. Your penultimate move should be Morvudd, followed by Vivienne: Oriole to the left. If your Morvudd gets taken in your opponents final turn, use your Vivienne to the left of your Ocvist if you saved it for round 3, or at a push, next to one of your Madocs.
Each turn it goes without saying, after using your last bomb in your hand, weigh up the options of using your Madocs' orders. Sometimes those 3 points make the difference, but sometimes you need a Cataclysm to get rid of that annoying engine or control card.
This deck is doing surprisingly well for me. Unless the opponent can Banish your Madoc in the first summon, you can pretty much always make at least one copy.
If you found this, enjoy!
10/11/2026
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