Midrange Dragons 🐉 Guerilla Tactics Control

Crafting cost: 7980

  • Crystal Skull

    800


  • Villentretenmerth

    13 : 800

  • Myrgtabrakke

    12 : 200

  • Ocvist

    12 : 200

  • Saskia

    11 : 800

  • Saesenthessis: Blaze

    11 : 800

  • Milva: Sharpshooter

    11 : 800

  • Eyck of Denesle

    8 : 800

  • Geralt: Aard

    7 : 800

  • Malena

    6 : 200

  • Fisher King

    6 : 200

  • Treant Boar

    6 : 200

  • Braenn

    5 : 200

  • Maxii van Dekkar

    5 : 200

  • Cat Witcher Saboteurx2

    5 : 80

  • Backup Planx2

    5 : 80

  • Dwarven Skirmisherx2

    4 : 30

  • Elven Swordmaster

    4 : 80

  • Pellar

    4 : 80

  • Oxenfurt Scholarx2

    4 : 80

  • Squirrel

    4 : 80

  • Vial of Forbidden Knowledge

    4 : 200

Welcome to a powerful and flexible Scoia'tael deck! This build perfectly combines the devastating power of Dragons with incredible board control through movement mechanics. The Guerilla Tactics leader ability paired with Milva: Sharpshooter leaves your opponent no chance to establish their engines, while heavy-hitting dragons secure a confident victory in a long round. 🐉 Why this deck works so well: The core of this build relies on the Dragon package: Myrgtabrakke, Villentretenmerth, Ocvist, Saskia, and Saesenthessis: Blaze. Keeping them in your hand activates Eyck of Denesle, turning him into an ultimate tall removal tool. The secondary engine is movement. Malena, Treant Boar, and Geralt: Aard constantly reposition enemy units, easily summoning Milva: Sharpshooter from your deck to snipe key threats. 🔥 General Gameplan: Round 1: Your primary goal is to thin your deck and establish early control. Use Maxii van Dekkar or Fisher King to fix your topdeck. Seize tempo by playing a Cat Witcher Saboteur alongside a leader charge to pull Milva: Sharpshooter onto the board. Round 2: This is an excellent opportunity for an aggressive bleed. By dropping tempo-heavy dragons like Ocvist or Saskia, you can force the opponent to commit their win conditions. Tech cards like Pellar and Squirrel will help you clear annoying Defender statuses or banish key cards from the enemy graveyard. Round 3: Time for the heavy artillery. Carefully align the enemy board for Villentretenmerth to scorch their highest units, and use Eyck of Denesle for precise removal. Finish strong by combining Geralt: Aard with your remaining leader charges and Malena to completely devastate the opponent's score. 🎥 See the deck in action! Want to see the optimal mulligans and perfect dragon positioning? Check out the full no-commentary Pro Rank gameplay on my channel! If you enjoy this deck, please leave an upvote on the guide and subscribe to Morelse on YouTube for more high-quality Gwent gameplay!

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