Toxic Hale

Crafting cost: 7040

  • Tiger's Eye

    800


  • The Brute

    13 : 800

  • Oneiromancy

    12 : 800

  • The Witchfinder

    12 : 800

  • The Scoundrel

    10 : 800

  • Royal Decree

    9 : 800

  • Graden

    9 : 200

  • Ignatius Hale

    9 : 200

  • Moreelse

    8 : 200

  • Conjurer's Candle

    8 : 200

  • Fabian Hale

    7 : 200

  • Kurt

    6 : 200

  • Octavia Hale

    6 : 200

  • Witch Hunter Executioner

    5 : 80

  • Mutated Houndsx2

    5 : 80

  • Salamandra Assassinx2

    5 : 30

  • Fisstechx2

    4 : 30

  • Eventide Plunderx2

    4 : 80

  • Fisstech Traffickerx2

    4 : 80

  • Failed Experimentx2

    4 : 80

This is a bounty deck, but instead of destroying the bounty target with damage, we do it with poison. This way we can destroy any unit while still gaining the bounty payoff. It’s also good against a boosted bounty target, since destroying it with damage would cost us more coin than we’d gain from the bounty. Poison fixes that. The game plan is to go bounty and poison in round 1, using Assassin and your other poison cards. We have 10 poison cards in the deck, plus 2 more we can get from Plunder. We can also go Witchfinder and Scoundrel in round 1, depending on the matchup and starting hand. We usually want to win 2-0 or bleed in round 2, then go for a short round 3 with Ignatius and Brute + Moreelse. This deck has a steep learning curve, and knowing when to commit which cards is crucial. I was initially playing Kalkstein, but he was underwhelming at times, though match-winning at others. You can add Pellar as an extra purifier by swapping out Plunder or Trafficker. Watch the video for gameplay reference and strategy.

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