Lock & Poison 2026

Crafting cost: 7730

  • Basilisk Venom

    800


  • Admiral Rompally

    13 : 800

  • Battle Stations!

    13 : 200

  • Oneiromancy

    12 : 800

  • Vincent van Moorlehem

    10 : 800

  • The Catriona

    10 : 200

  • Maraal

    9 : 800

  • Snowdrop

    8 : 800

  • Sweers

    7 : 200

  • Cadaverine

    7 : 200

  • Tesham Mutna Sword

    7 : 800

  • Prophet

    7 : 200

  • Vanhemar

    6 : 200

  • Van Moorlehem's Cupbearer

    6 : 200

  • Fercart

    6 : 200

  • Master of Disguisex2

    4 : 80

  • Fangs of the Empirex2

    4 : 30

  • King Cobrax2

    4 : 30

  • Van Moorlehem Hunterx2

    4 : 80

  • Van Moorlehem Servantx2

    4 : 30

  • Fortune Teller

    4 : 30

This deck is based on an ancient design of locking the enemy board with every card you play. It uses status to prevent every engine in the game from working. Snowdrop can be a good starting card when you go first and when you are not applying locks and poison. Can be replaced with Aguara for more lock. Fercart is a great combo after Snowdrop for additional points that this deck is missing overall as a balance for preventing the enemy from using engines. It can be used with a number of cards that allow for additional draw power or kill potential such as; Battle Stations!, Oneiromancy, Cadaverine, and Tesham Mutna Sword. Admiral Rompally gains points the more statuses that are on a unit. Try to have a target on the enemy board to apply all statuses you can to it and you will have a powerful engine. Fortune Tellar can apply Doomed or Veil depending on the situation and increase your engine. It does struggle against decks with a deploy focus although it can make decks relying on order a complete disaster for the other player and they often forfeit.

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