Hand Boosts 2026
Crafting cost: 7220
Enchanted Armor
800
Renfri
16 : 800
Dana Méadbh: Provider
14 : 800
Gezras of Leyda
10 : 800
Triss: Butterflies
9 : 800
Saesenthessis
9 : 800
Zoltan: Scoundrel
8 : 800
Francis Bedlam
8 : 200
Torque
8 : 200
Sheldon Skaggs
7 : 200
Dunca
7 : 200
Hawker Smugglerx2
6 : 80
Farseerx2
6 : 30
Sirssa
6 : 200
Renfri's Gangx2
5 : 80
Hawker Supportx2
4 : 30
Elven Wardancerx2
4 : 30
Cat Witcher Adeptx2
4 : 30
Watcher of the Valleyx2
4 : 30
The concept behind this deck is to boost your hand as much as possible and still maintain enough power to overwhelm the opponent.
Can start by using your invigorate ability twice to boost all cards except Farseer and Torque hand. If you have Farseer in hand try to boost Torque with it's ability instead of your leader effect as a follow up for a higher value.
Dana Meadbh: Provider is a great first play in the first round as well. Starting with this allows for you to save your leader ability for a higher potential by applying more boosts to Torque after Farseer. Witchers are an easy target to boost through this passive.
This deck only has units to use the Renfri package so it has synergy with the amount of units you play. Renfri can be a gamble with what you get, although sometimes you can apply a cooldown to the effect and use 2 leader abilities from the selection. This helps the late game play-style of hand boosting very effectively.
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