5x Leader Ability

Crafting cost: 7640

  • Cursed Scroll

    800


  • Renfri

    16 : 800

  • Damien de la Tour

    11 : 800

  • Ffion var Gaernel

    11 : 800

  • Letho: Kingslayer

    10 : 800

  • Affan Hillergrand

    10 : 800

  • Ramon Tyrconnel

    10 : 800

  • Anna Henrietta

    8 : 800

  • Slave Driverx2

    6 : 30

  • Blightmakerx2

    6 : 80

  • Alba Armored Cavalryx2

    5 : 80

  • Renfri's Gangx2

    5 : 80

  • Imperial Marinex2

    5 : 30

  • Pellar

    4 : 80

  • Ard Feainn Heavy Cavalryx2

    4 : 30

  • Van Moorlehem Hunterx2

    4 : 80

  • Squirrel

    4 : 80

  • Mage Assassinx2

    4 : 30

  • Vial of Forbidden Knowledge

    4 : 200

Sort of meme build based on constantly regenerating and using your leader ability. All 5 leader abilities you have access to (don't need to use the cards in this order): 1 - The normal starting leader ability you start with. 2 - Anna Henrietta allows you to copy your opponents leader ability. (Will not copy blue text abilities from opponents Renfri leader ability) 3 - Renfri allows you to create a new leader ability with a special sub ability. 4 - Damien de la Tour allows you to reset you leader ability to use it again. This can be used you reset your default leader ability, your opponents you took with Anna, or the one you created with Renfri. 5 - Letho: Kingslayer lets you copy Damien and reset your leader ability. Again this can either be your base leader ability, your opponents, or Renfri's. I suggest playing vial of forbidden knowledge right before you play Damien or Letho so that you can give them zeal and use the order instantly before it is locked. The defender Ffion and Pellar reset can also be used to help insure you get to use the orders. Besides the leader abilities its just a soldier flank build focusing around getting +4-6 every round with Imperial Marines and Slave Drivers. Alba Armored Cavalry and Moorlehm Hunter gives you 4 locks, you can get 2 more using Slave Drivers on Armored Cavalry instead of marines. Heavy Cavalry is there to apply a bit of pressure and combos well with Ramon Tyrconnel. When used with Ramon Heavy Cavalry just needs to get buffed once with you base leader ability to instantly have the 5 armor needed at the end of the turn to damage the next enemy unit played by 5. As your base leader ability gives soldiers armor Affan is a nice way to give them all a boost once your first leader ability is used up. The other part of this deck is just The other part of this build is based around 6 cards that allow 10+ point swings in a turn. The two Blightmakers and Mage Assassins give you a total of 11 point swings in a turn (9 points and 2 damage) and Renfri's Gang is 10 points in 1 turn. For the rest of the cards, Pellar is to help undo locks or opponent veils, and Squirrel is there to deal with echo or graveyard based cards. Besides the leader ability cards these are just my preferred cards to play with this leader ability, if you want to fit this with any or leader ability/cards feel free to do so. Main issue with this deck is getting Affan or Mage Assassins in your hand or getting unlucky and all your leader reset abilities start at the bottom of your deck. Jan Calveit would fix this issue (if you get him) but you would need to replace Damien or Ffion which I personally don't think is worth it. It is also not as versatile as decks I usually like playing as a lot of provision points are dedicated solelyto the high cost leader ability cards and 25 units are needed for Renfri and her gang.

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