ng spies blaze

Crafting cost: 7880

  • Crystal Skull

    800


  • Joachim de Wett

    11 : 200

  • Saesenthessis: Blaze

    11 : 800

  • Ramon Tyrconnel

    10 : 800

  • Braathens

    10 : 800

  • Roach

    9 : 200

  • Royal Decree

    9 : 800

  • Coup de Grâce

    9 : 800

  • Operator

    7 : 200

  • Menno Coehoorn

    7 : 800

  • False Ciri

    7 : 200

  • Treason

    7 : 200

  • Necromancy

    7 : 200

  • Roderick of Dun Tynne

    6 : 200

  • Fercart

    6 : 200

  • Experimental Remedyx2

    5 : 80

  • Impera Enforcersx2

    5 : 30

  • Duchess' Informantx2

    5 : 80

  • Emissary

    4 : 80

  • Battle Preparation

    4 : 30

  • Mage Infiltrator

    4 : 30

  • Buhurtx2

    4 : 80

This deck is all about growing Saesenthessis: Blaze by making the most of Impera Enforcers. We accomplish this by picking off disloyal units with ease while also using our pings to remove opposing engines before they become a problem. The list is packed with synergies that keep the pressure on throughout the match. Treason and Fercart provide additional ways to apply Spying, complementing the dedicated spy package and ensuring our Enforcers stay active. Ramon and Operator allow us to multiply Impera Enforcers, creating a relentless army of soldiers that continuously ping away at the opponent's board. While those pings generate tremendous value and control, the primary objective remains the same: grow Saesenthessis into an overwhelming finisher.

Back to home