Viper Witcher Mill
Crafting cost: 7230
Collar
800
Joachim de Wett
11 : 200
Ffion var Gaernel
11 : 800
Syanna
10 : 800
Coup de Grâce
10 : 800
Roach
9 : 200
Rosa and Edna var Attre
9 : 800
Cantarella
8 : 200
Gorthur Gvaed
8 : 800
Vanhemar
6 : 200
Nauzicaa Sergeant
6 : 30
Kingslayer
6 : 80
Xavier Lemmens
6 : 200
Thirsty Dame
6 : 30
Nauzicaa Brigadex2
5 : 80
Alba Pikeman
5 : 30
Magne Division
5 : 30
Artefact Compression
5 : 200
Alba Armored Cavalry
5 : 80
Imperial Diviner
5 : 80
Amnesty
5 : 80
Maxii van Dekkar
5 : 200
Bearification
5 : 200
Imperial Marine
5 : 30
Musicians of Blaviken
4 : 200
The key card in this deck are Syanna, Canta, Rosa and Joachim.
the idea is to pull off Syanna on to either Joachim, or Canta.
In theory, with the combo of Coup, Rosa, Syanna, you effectively play Canta or Joachim 4 times.
Depending on how the points are looking, you can target Joachim for points, or Canta for mill.
Xavier and Bearification are important tech cards for dealing with madoc, and scenarios.
This deck lacks a little consistency, and at times points, I'm sure improvements can be made.
This deck thins via Roach, Musicians, Nauzicaa Brigade (x2), magne if you can manage, and Joachim (x1-x4), but can also brick pretty hard.
Gorthur needs to be played early in R1 or R2. There is the possibility to play Gorthur order on Joachim and then canta, but basically means you have to time things pretty well to pull it off. Joachim should only be played after Roach, Musicians, Nauzicaa Brigade (x2) have been thinned. but canta is pointless in round 3, so it's a bit of a balancing act.
If you do Joachim in R2, and Canta in R2, the target for replay competes, and you don't get the maximum value on the echo of coup.
Marine, Alba Pikeman, Dame are for points, and removal bait.
Try to hold the syanna combo late round.
Losing R1 is kind of required for the thins.
Ideal opener for me would be Gorthur - Kingslayer - Maxii
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