The Drowned
Crafting cost: 6720
Cursed Scroll
800
Fucusya
14 : 800
Oneiromancy
12 : 800
Fulmar
12 : 800
Sigrdrifa's Rite
9 : 200
Melusine
9 : 800
Kelpie
9 : 200
Rioghan the Undying
8 : 200
Operator
7 : 200
Ermion
7 : 800
Bride of the Sea
7 : 200
Messenger of the Seax2
6 : 80
Freya's Blessing
5 : 30
Restore
5 : 200
Petri's Philter
5 : 30
Svalblod Priest
5 : 80
Crow Messengerx2
5 : 30
Melusine Cultistx2
5 : 80
Crow's Eye
4 : 80
Little Havfruex2
4 : 30
Anglerfishx2
4 : 30
In this hot day I want to present another Rain deck! This version feels even better and more flexible than my previous “Forever Love” deck. In the old version we were playing almost all-in on Fucusya with leader ability to generate 10 Rain in one big move, but now the idea is different and honestly more enjoyable — you can control Rain whenever you need it, adapt to the situation, and still keep strong pressure throughout the game.
How to play:
In Round 1 we usually start with Melusine and Operator (Messenger of the Sea), supported by bronze cards like Crow and Little Havfrue to build your engine and set up your board. Try to develop calmly and let your Rain value start working step by step instead of rushing everything at once.
In Round 2, if your hand is strong and you have 7 cards or more, you can go for a 2:0, but only if your intuition and matchup knowledge tell you it’s the right moment. Otherwise, it’s perfectly fine to slow down, keep resources, and prepare a stronger
Round 3.
In Round 3, the real power starts. You open with Sigrdrifa’s Rite to revive Melusine and immediately force your opponent to react with control tools. If they cannot answer her properly, she becomes your main Rain generator and slowly takes over the game. From there you start your finishing line: Petri’s Philter, then Fulmar, and finally Bride of the Sea into Reoğan for the last big push.
*Youse Kelpie when on your board you have a lot of beast (after using your leader ability you have 2 more creature)
This deck already helped me reach Pro Rank, and I honestly feel it has even more potential. Rain archetype deserves more attention because it’s not only strong, but also really fun and flexible when you learn how to control the flow of the game instead of forcing everything in one turn.
Have a nice game!
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