Control Crows + Horn

Crafting cost: 7460

  • Cursed Scroll

    800


  • Fucusya

    14 : 800

  • Oneiromancy

    12 : 800

  • Aerondight

    11 : 800

  • Korathi Heatwave

    10 : 800

  • Roach

    9 : 200

  • Crowmother

    9 : 800

  • Saer Qu'an

    8 : 200

  • Commander's Horn

    7 : 200

  • Ermion

    7 : 800

  • Axel Three-Eyes

    7 : 200

  • Dorregaray of Vole

    6 : 200

  • Gigascorpion Decoction

    6 : 200

  • Freya's Blessingx2

    5 : 30

  • Raging Bear

    5 : 80

  • Crow Messengerx2

    5 : 30

  • Megascopex2

    5 : 30

  • Bearification

    5 : 200

  • Crow Clan Druid

    4 : 80

  • Crow's-eye Rhizomex2

    4 : 30

  • Drummond Berserkerx2

    4 : 30

I really enjoyed playing Qcento's Control Crows - it's probably the deck I had the most fun with recently. However after going through a bunch of games I noticed I kept running into the same few problems: 1) a lot depends on getting Axel in round one, 2) round three will be *really* weak if round one didn't go according to plan, 3) every once in a while I would clog my rows with a druid/rhizome combo, 4) I kept getting frustratingly horrible results out of elf and onion soup (eh, my own bad luck). So I tinkered with the deck to match my playstyle a bit better and somewhat mitigate my shortcomings. First big change was swapping Mask of Uroboros for Cursed Scroll to get better consistency on Axel and the megasopes. Then I removed the Derran and Morkvarg combo and replaced it with Commander's Horn. It's easy to interweave the birds with a few gold units for maximum payoff and the burst of points is very useful in round two and three, although of course you don't thin as much and you don't gain units for Saer Qu'an. However, with the nature of this deck I never really feel like I lack the units anyway. For a lock option I chose Dorregaray in order to put another body on the board, although Djenge Frett could also work, thanks to the inclusion of Berserkers. The Bearification helps you recycle your megascopes and frustrate your enemies while preserving your heatwave for last say. Also I just find turning enemy scenarios into bears hilarious. Your damsel is no longer in distress! I have beef with the soup but obviously you can throw it back in if you enjoy a bit of gambling. Since I no longer run soup I also don't find the second Crow Clan Druid to be necessary. At this point I mostly use the remaining one to set up a big Saer Qu'an. My winrate actually improved after making those changes and I found myself getting out of dicey situations with a bit more ease, so I leave this deck here for your consideration and your further tinkering. Good luck.

Back to home