Scorch Playground
Crafting cost: 7320
Engineering Solution
800
Siege
14 : 800
King Henselt
13 : 800
Oneiromancy
12 : 800
Scorch
11 : 200
Korathi Heatwave
10 : 800
Vigo's Muzzle
10 : 800
Foltest's Pride
8 : 200
John Natalis
7 : 800
Reinforcements
6 : 200
Xavier Lemmens
6 : 200
Odrin
5 : 200
Reinforced Ballistax2
5 : 80
Siege Masterx2
5 : 30
Carroballistax2
5 : 30
Boiling Oilx2
5 : 30
Bombardmentx2
4 : 30
Siege Towerx2
4 : 80
Winchx2
4 : 80
SCORCH PLAYGROUND
Archetype: Siege Engines / Control
Power Level: Competitive Tier 2
A classic Northern Realms control deck built around Siege Engines, heavy removal, and consistent pressure. While it lacks a true game-ending finisher compared to many Tier 1 lists, it compensates with an exceptional amount of control tools and the ability to answer almost anything your opponent develops.
With the right draws and matchup knowledge, this deck is fully capable of beating Tier 1 decks. A dream Round 3 featuring Siege, Henselt, and a Machine package can still overwhelm even the strongest meta contenders.
Strengths
• Massive amount of removal.
• Strong answers against engines and greedy decks.
• Excellent consistency.
• Flexible gameplan that can adapt to almost every matchup.
• Very strong long rounds.
• Opponents often struggle to keep units on the board.
Weaknesses
• No true finisher.
• Some hands can become awkward if key Machine targets are mismanaged.
• Requires matchup knowledge to maximize its potential.
General Gameplan
The goal is simple: remove your opponent's threats while building up your own Siege Engines.
Machines and Warfare cards provide constant damage output, while tools like Vigo's Muzzle, Scorch, and Korathi Heatwave allow you to answer high-priority targets that would otherwise take over the game.
Once your engines stick, cards like Bombardment combined with Reinforced Ballista can generate absurd amounts of damage and tempo.
The deck's biggest strength is consistency. Regardless of coin, you generally want to win Round 1 and secure a favorable Round 3 where your control package can shine. The gameplay itself is straightforward: kill their units, develop your engines, and deny your opponent any meaningful board presence.
The real skill ceiling comes from adapting your removal package to each matchup. You will approach Knights very differently than Jackpot, Skellige, or other engine-heavy decks.
Pro Tips
1. Odrin + Foltest's Pride
Try to save Odrin for Foltest's Pride whenever possible. The synergy is often worth far more than playing Odrin early for tempo.
2. Manage Your Targets Carefully
This deck can technically brick if you aren't paying attention.
Keep in mind:
• Only 6 Reinforcements targets exist in the deck.
• Only 5 Henselt targets are available.
• Only 7 Machines exist in total.
Avoid exhausting your Machine package too early. Always make sure you have targets left for Siege Master, Henselt, and Siege itself.
In particular, don't commit too many Machines before Siege is played. I usually recommend deciding on your Reinforcements target relatively early rather than getting greedy and risking a dead card later.
3. Xavier Lemmens Can Win Matchups Alone
Xavier Lemmens is one of the strongest cards in the deck against Skellige.
In some games, it can even be correct to commit Henselt in Round 1 simply to bait removal and secure the round. If Skellige cannot answer Xavier afterward, he can completely dismantle their graveyard strategy.
Don't be afraid to use Winch to refresh Xavier's Order. Removing multiple key resurrection targets can leave cards like Harald or War of Clans with significantly reduced value or completely dead.
4. Remember Scorch Exists
Scorch is extremely uncommon in the current meta, which makes it surprisingly effective (well, at least sometimes).
When pushing Round 2 after winning Round 1, your engines often provide enough control to set up powerful Scorch opportunities.
Just be careful not to overboost your own Siege Tower or Henselt and accidentally turn Scorch into a dead card.
Many opponents will stop respecting Scorch after seeing cards like Heatwave or Vigo's Muzzle, making it even easier to catch them off guard.
Coin Strategy
BLUE COIN
Round 1
• Open with a Machine and Engineering Solution whenever possible.
• Accept that your opponent will most likely try to remove your Machines immediately. Continue playing your own removal in response, including heavy removal when needed.
• Try to win Round 1 without using Siege Scenario, even if that means winning while being down a card.
• Depending on the matchup, don’t overcommit at all costs. If your opponent invests heavily, losing on even at the right moment is perfectly acceptable.
Round 2
• Usually dry pass.
• Look for matchup-specific exceptions (such as Xavier graveyard pressure against Skellige).
• Aim for a long Round 3 with last say.
Round 3
• Control everything that matters.
• Protect your engines, ideally by leveraging Siege combined with Foltest’s Pride.
• Let your removal package dictate the pace of the round.
RED COIN
Round 1
• Keep removing important enemy units.
• Don't be afraid to spend premium answers such as Scorch or Korathi Heatwave early if the matchup demands it.
• Your primary objective is to win on even cards whenever possible.
• Avoid committing Siege unless absolutely necessary.
Round 2
• If you won Round 1 on even, you are in an excellent position.
• Consider pushing immediately with Siege and your strongest engine package.
• If you suspect your opponent is holding Heatwave against your Siege, you can often bait it out with Henselt first.
• Decide whether to bleed based on the matchup, but don't be afraid to push aggressively for 2:0 when you have the advantage.
Round 3
• Ideally, enter with card advantage and at least one premium control tool remaining.
• Your engines may have already done much of the heavy lifting, so your remaining removal package often becomes the deciding factor.
Have fun!
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