Radeyah GN Plague Maiden Deathwish

Crafting cost: 8960

  • Urn of Shadows

    800


  • Golden Nekker

    14 : 800

  • Roach

    9 : 200

  • Royal Decree

    9 : 800

  • Weavess: Incantation

    9 : 800

  • Glustyworp

    9 : 200

  • Radeyah

    9 : 800

  • Plague Maiden

    9 : 800

  • Frightener: Dormant

    8 : 200

  • Whispering Hillock

    8 : 800

  • Knickers

    8 : 800

  • Miruna

    7 : 800

  • Imperial Manticore

    7 : 200

  • Wererat

    6 : 200

  • Harpy Egg

    5 : 80

  • Cyclops

    5 : 80

  • Siren

    5 : 30

  • Rotfiend

    5 : 30

  • Barbegazi

    5 : 80

  • Giant Toad

    5 : 80

  • Foglet

    4 : 80

  • Bridge Troll

    4 : 30

  • Pellar

    4 : 80

  • Desert Banshee

    4 : 80

  • Nightwraith

    4 : 30

  • Squirrel

    4 : 80

Overview The goal of this deck is to use Radeyah to create Urn of Shadows to consistently have Plague Maiden spamming out poisons. Weavess: Incantation works as an alternative setup and threat and removal bait. GN plays the newly buffed Frightener: Dormant which can be triggered easily with Deathwish consumes or Glustyworp. I played Cockatrice and King Cobra in the video as a leftover from testing Maraal, but I recommend taking them out and running this version. Gameplay Notes Try to win round control R1 with Deathwish value and then play the game based on whether long or short R3 does better into the opponent. If they have limited removal you can aim for Plague Maiden poisons long round as a win condition, otherwise GN + Plague Maiden with Glustyworp finisher is a very potent short round to aim for. I almost always aim to Weavess into Plague Maiden as that makes it far more likely she sticks and if not you're already set up. Radeyah can be used to create a high pressure removal threat from Doubling up on Manticore/Muiruna/Rotfiend Deathwish instead of Plague Maiden in some matchups. Glusty needs to be lined up with either Plague Maiden or Wererat for value so be careful using them early. Card Options Lord Riptide - Immediate removal option if you think you need it Maraal - Extra poison synergies, works great with Plague Maiden. Can run the Cockatrice/King Cobra with it for more poison synergy but I found this less successful than Glustyworp, but might just be because I kept running into heavy Veil decks. Ciri: Nova - Good carryover and removal bait. Mahakam Ale - Good over Pellar if you want a 3rd special for GN consistency, especially since Decree and Hillock tutor to make finding GN more likely if you use them early. Endrega Warrior - I found there was enough consumes and didn't have any issues with Frightener activating, but it's an option if you want more

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