What We Do In The Shadows

Crafting cost: 9070

  • Crystal Skull

    800


  • Regis: Reborn

    12 : 800

  • Cave Troll

    11 : 800

  • Unseen Elder

    11 : 800

  • Korathi Heatwave

    10 : 800

  • Dettlaff van der Eretein

    10 : 800

  • Crimson Curse

    9 : 800

  • Orianna

    9 : 800

  • Vereena

    9 : 800

  • The Naglfar

    8 : 800

  • Protofleder

    7 : 200

  • Gael

    6 : 200

  • Fleder

    6 : 80

  • Dimeritium Shacklesx2

    5 : 30

  • Alpx2

    5 : 30

  • Nekuratx2

    5 : 80

  • Wild Hunt Bruiser

    5 : 80

  • Garkainx2

    4 : 30

  • Feast of Bloodx2

    4 : 30

  • Squirrel

    4 : 80

  • Naglfar Taskmaster

    4 : 30

Yet another evolution of my most beloved deck which I've been playing ever since I started in Gwent all those years ago. Years pass and it's still pretty effective, actually. What can I say, I'm a sucker for suckers ::) Round 1: Skull on Garkain or Fleder (or Nekurat if you're sure that it won't get moved to the other row.) Start bleeding the enemy as quickly as you can: Nekurat or Alp, even Garkain + 1 ability charge if you really must, but generally save those charges for r3. The quicker Regis starts gaining points, the better. Keep up the bleeding using Alps, Garkains, a second Nekurat if you must (see if you can shuffle things around enough to fit another Fleder in there.) You can use Protofleder and Gael (good if you've whittled down a strong unit or just for removing annoying ones) and, if you really have to, either Dett or CC, but try to keep at least one of them for r3. If you have Naglfar, feel free to use it in order to guarantee a gold draw, but be careful against Nilfgaard in case the bastards yoink it from you. Round 2: I usually pass this one. Throw out Garkain or Nekurat if you have to. Or Squirrel if there's already something potential dangerous in the graveyard. Round 3: Keep the bleeding going, even with CC right away. Be mindful when you send out the Troll (back row to guard Orianna) so it doesn't get purified or yoinked, but generally have it out ASAP. This is where you send out Orianna, Unseen Elder and Vereena, pair them up with Dettlaff and/or CC, and start drinking. Just keep Dett and other non-Oriannas in the front row in case you get smacked with a row reset/damage burst. Finish off with Regis. Yeetwave for tall removal (I typically save it for r3), Shackles for locking, Wild Hunt duo for movement control and purification, and Squirrel for deleting graveyard menaces so beloved by Monsters and Skellige decks.

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