Knife Juggler NG Spam

Crafting cost: 5880

  • Crystal Skull

    800


  • Battle Stations!

    13 : 200

  • Oneiromancy

    12 : 800

  • Garrison

    11 : 200

  • The Mushy Truffle

    11 : 800

  • Ramon Tyrconnel

    10 : 800

  • Free Company

    9 : 200

  • Gascon

    8 : 800

  • One-Eyed Betsy

    8 : 200

  • Operator

    7 : 200

  • Slave Driverx2

    6 : 30

  • Iron Falcon Knife Jugglerx2

    5 : 80

  • Highwaymenx2

    5 : 30

  • Caravan Vanguardx2

    5 : 80

  • Illusionistx2

    5 : 30

  • Cutthroatx2

    4 : 80

  • Iron Falcon Infantryx2

    4 : 80

  • Teleportationx2

    4 : 30

In this deck we play all around the Iron Falcon Knife Juggler card with other bandits for synergy. This deck was made to take advantage of the Cutthroat buff from April 2026. Round 1: Here it is of most importance to draw and play your Operator with one Iron Falcon Knife Juggler. I also like to instantly use my leader ability on the created Juggler to start the round with two of them on my side of the board. If you like, you can use your leader on something else. Then you should play the rest of your jugglers and other bandits to simply accumulate points. If you start off with blue coin, it is best to use the Crystal Skull on the Free Company to prevent locks. You should always try to win round 1 to control round 2 and to allow for the Juggler spam in round 3. Round 2: If you won the first round, you should usually try to bleed your opponent. Here you play the rest of your remaining bandits and pass at around 4-5 cards. If you feel strong you can try to 2-0 your opponent! If you lost the first round, and your opponent is not passing, you should play your Illusionists to secure the round. If possible, try to leave some of them for the third round. Round 3: That is the round where the Illusionists should really shine. Here you play all the cards that spawn Illusionists (Ramon, Slave Drivers, The Mushy Truffle, Garrison). With all the Illusionists, you spawn the Iron Falcon Knife Jugglers from your opponent's graveyard. In other words, you play as many Illusionists to spawn as many Jugglers as possible. Here you also play your Gascon as a last say with usually at least 14 points. Through my experience with this deck, I advise you to start the third round with no more than 7-8 cards in hand. With more cards, you will probably run out of space on your side of the board. Card Strategy: Battle Stations! - Thining and high tempo play. Cool for playing any both bonded cards in one turn. You can use it in any round. Oneiromancy - Thining and securing the cards you need. Garrison - For spawning an illusionist and for buffing all of them at the end. Used in round 3. The Mushy Truffle - The same as Garrison. Also used in round 3. Ramon Tyrconnel - For spawning another illusionist. Used in round 3. Free Company - For thining your bandit cards. Mostly used in round 1. One-Eyed Betsy - For drawing bonded cards that you need and for replaying a strong bonded card. Can be used in any round. Gascon - For a big point slam last say. Used in round 3. Operator - The most important card. Used for creating a Juggler in your opponents graveyard. Use as soon as possible! Slave Driver - For spawning an Illusionist. Used in round 3. Iron Falcon Knife Juggler - Second most important card in the deck. Used in round 1 and 2. Illusionist - Third most important card. Used in round 3 for spawning Iron Falcon Knife Jugglers. Caravan Vanguard - A strong bandit card. It is better to play it in the ranged row. Used in round 1 and 2. Highwaymen - Thining option. You will summon them in round 1. Teleportation - For replaying bonded cards. Used either in round 1 to replay any of your bandits or in round 3 to replay Illusionists. Cutthroat - A removal option. Used in round 1 and 2. Iron Falcon Infantry - A small engine. Remember to play it first in a separate row! Used in round 1 and 2. This deck relies on spamming Jugglers and using their ability. It's a strong control deck, but it may be difficult to win against some big point slam decks like Ogroids. A cool deck to play in mid-ladder. If you like the deck, please give it an up vote! Have a good one!

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