Salamander🦎🦎

Crafting cost: 8320

  • Tiger's Eye

    800


  • Novigrad

    13 : 800

  • Renew

    12 : 800

  • Oneiromancy

    12 : 800

  • Azar Javed

    10 : 800

  • Roach

    9 : 200

  • Vivaldi Bank

    9 : 800

  • Fallen Rayla

    9 : 800

  • Salamander

    9 : 800

  • Salamandra Hideout

    8 : 800

  • Roland Bleinheim

    7 : 200

  • Gellert Bleinheim

    7 : 200

  • Salamandra Abominationx2

    5 : 80

  • Stolen Mutagensx2

    5 : 30

  • Back-Alley Chemistx2

    4 : 30

  • Fisstechx2

    4 : 30

  • Wretched Addictx2

    4 : 30

  • Mutantx2

    4 : 30

  • Salamandra Lackeyx2

    4 : 30

Round 1: you must play with gellert, and mutants. I recomend not to use abominations, because they will be usefull in third round. In first you can use everything apart from rayla, roland, salamander and cure, (and if it's possible i recomend to save salamander's hideout) Round 2: Pas to third round. (You can also play some trash cards you will dont need but at the end you must have 7 cards in hand) Round 3: If you saved azar javed you can use him now to cover roland and rayla. The will be realy important here. Salamander and cure use when this will be last three or two cards in your hand. Play like this: Salamander, pay Tribute. Now every card is poisoned, and roland has powered up. Count how many coins you will need to activate salamander second time. Coins you will dont need you can spend on rayla to take down the poison from your strongest units. Next you must poison your salamander second time, to kill him (or her whatever) No matter how it can be fisstech card, it can be bassicly everything, it just must give poison. And in last round before playing salamander second time make sure your roland isnt poisoned, then cure, salamander, pay Tribute, and you have killed most of your enemy cards. And just like i said abominations are best for now because they will get stronger and they will cleanse thyself. I guess thats everything you must to know, good luck on rankeds!

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