SIHIL BOMBS DRAGONS

Crafting cost: 6910

  • Crystal Skull

    800


  • Villentretenmerth

    13 : 800

  • Myrgtabrakke

    12 : 200

  • Ocvist

    12 : 200

  • Oneiromancy

    12 : 800

  • Saesenthessis: Blaze

    11 : 800

  • Madoc

    11 : 800

  • Sihil

    10 : 800

  • Land of a Thousand Fables

    9 : 800

  • Sapperx2

    6 : 30

  • An Craite Raiders

    5 : 80

  • Abordagex2

    5 : 80

  • Dimeritium Bombx2

    4 : 30

  • Dimun Pirate Captainx2

    4 : 80

  • Dancing Starx2

    4 : 30

  • Samum

    4 : 30

  • Red Hazex2

    4 : 30

  • Terror Crew Plunderer

    4 : 80

  • Tuirseach Invaderx2

    4 : 80

I was watching Jim Wolverine's gameplay of a Skellige Sihil Bomb deck that was quite aberrant, but I thought: what if we put the dragons in it? So, here you're. Probably there could be a better mix of cards, better thinning and whatnot, but I quite like this balance. Idea is to be as obnoxious as you're able during R1 and R2. Your biggest problem is blue coin (you have few passive options to start with) and that the opponent messes with your sirens or goes uninteractive. If that happens, probably you're cooked. But that's the fun thing with meme's, you don't play them to win. You play them to have fun. Be very careful on how you spend your leader. Spawn a siren before the turn ends, so you can trigger deathblow and initiative from the Sihil. It's really important to play the Sihil correctly to have you Masterfull Sihil as soon as possible. As soon as you get your MS, then you're good to go and the way you can play it feels more cozy. Land is nice to try and RNG a good neutral in R3. If you hit a Saesenthessis, it will be a 1 point (you can see it in the video). One of the best hits is a Dandy Poet, that can be quite helfpfull. If you play well the thinning, you'll usually end with 2 or 3 cards in deck (bomb or pirates, usually). End game plan is to have the biggest Sesenthessis possible. 20 point one is not rare. Best way you have to do this is to go all in winning R1 and bleed R2 as much as possible, so your Saesenthessis is your last play and overruns the opponent's points. Enjoy!

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