Saskia: The Dragon Queen

Crafting cost: 7300

  • Cursed Scroll

    800


  • Mysteries of Loc Feainn

    14 : 800

  • Saskia: Commander

    14 : 800

  • Dana Méadbh: Provider

    14 : 800

  • Saskia

    11 : 800

  • Call of the Forest

    9 : 800

  • Eyck of Denesle

    8 : 800

  • Lake Guardian: Dusk Aspect

    8 : 200

  • Weeping Willow

    7 : 200

  • Prince Villem

    6 : 200

  • Percival Schuttenbach

    6 : 200

  • Doppler

    5 : 30

  • Dryad Ranger

    5 : 30

  • Dwarven Chariot

    5 : 80

  • Cat Witcherx2

    5 : 80

  • Sorceress of Dol Blathannax2

    5 : 80

  • Antherionx2

    5 : 80

  • Forest Whisperer

    4 : 80

  • Dryad Matron

    4 : 80

  • Dryad Fledglingx2

    4 : 30

  • Dwarf Berserker

    4 : 30

  • Chameleon

    4 : 30

Saskia: The Dragon Queen unites the non-humans and unleashes the might of a unified army over mere guerrilla tactics of the Scoia'tael. Saskia's ability (Saskia: Commander) is tricky—not from complexity, but poor synergy. It demands 10 different primary class cards, summoning them every three turns. Pairing with Harmony fails since summons don't trigger it, and only units are summoned(no spells) which clash with Symbiosis. So I have come up with this strategy which makes the deck a no-brainer to play, though building it demands precise calculations. The Strategy Mulligan Goal: Keep one low-provision card of a unique primary category in hand, with its duplicate in deck. Saskia summons the deck copy; you play the hand copy. Repeat to chain summons all round. Control the summons: Play the unwanted unique card before her summon triggers to dictate her target so that the chance of summoning the desired card increases. (Remember it is still a probability and it does misfire sometimes, our calculations part will see to it that this misfire is minimized). Since gwent is a best of three game, we often have to save cards for the upcoming round. In this deck, however, we have round carrier cards (Saskia:Commander, and Mysteries of Loc Feainn+Dana Meadbh: Provider Harmony combo) who can carry the entire round and are allowed to go all out for a round. The ideal scenario: Win R1 and pass R2 to gather the cards you need and then go all out R3 for the victory. In some cases, you can even push R2 for a 2-0 win since Harmony surges in points even with 4-5 cards on hand.

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