Skellige Witchers

Crafting cost: 10400

  • Crystal Skull

    800


  • Ragh Nar Roog

    12 : 800

  • Geralt: Professional

    11 : 800

  • Korathi Heatwave

    10 : 800

  • Eskel: Pathfinder

    10 : 800

  • Royal Decree

    9 : 800

  • Vesemir: Mentor

    9 : 800

  • Geralt: Axii

    9 : 800

  • Geralt: Quen

    9 : 800

  • Haern Caduch

    8 : 800

  • Leo

    7 : 200

  • Gerd

    7 : 200

  • Trial of the Grasses

    6 : 800

  • Berengar

    6 : 200

  • Bear Witcherx2

    5 : 80

  • Bear Witcher Mentor

    5 : 80

  • Bearification

    5 : 200

  • Gutting Slash

    4 : 80

  • Bear Witcher Quartermasterx2

    4 : 80

  • Bear Witcher Adeptx2

    4 : 30

  • Armor Upx2

    4 : 30

  • Vial of Forbidden Knowledge

    4 : 200

Hello! I came back to Gwent after 2 years absence, and this is a deck I've played as the first one. I love witchers' archetype in most factions but Skellige boys are my favorite. That being said this deck struggles a bit for the first few rounds. You need to be careful what you shuffle back into your deck because it may turn out you don't have anything proactive to play. This decks get going for real once the adrenaline hits our witchers. Few words regarding some specific cards that I think make this deck really fun to play: Ragh Nar Roog- surprise scenario can catch your opponent ofguard. It's best to play it last round as a means to cement victory but I've played it R1 just as well and still had success later in the game. Just bear in mind that it's best to use it once you have one row packed with witchers Geralt Proffessional- easily my favorite neutral card in the game. Art is beautiful, skill is even more so. Just make sure you have at least one witcher on the board to give him zeal. Oh, and do the math. :D Eskel- really cool tall punish. All our units are witchers so you can kill with him anything else. Geralt Axi- nobody expects this card. You can manage to steal some crucial units from your opponent. Worth remembering that Geralt does not count himself when you play him, so max strenght you can pull from the enemy is 7. Bearification- we run two artefacts in the deck so it's easy to find value with it. I rarely use it on enemy's artefacts. All in all I really like this list, have great fun with it as well as some epic victories. I hope you'll like it and give it a try.

Back to home