Cintrian Guards.
Crafting cost: 5730
Crystal Skull
800
Amphibious Assault
12 : 800
Boholt
12 : 800
Garrison
11 : 200
Korathi Heatwave
10 : 800
Queen Adalia
10 : 800
Operator
7 : 200
Necromancy
7 : 200
Redanian Secret Service
7 : 80
Reinforcements
6 : 200
Kerack Frigatex2
6 : 80
Reaver Scoutx2
6 : 30
Siege Masterx2
5 : 30
Temerian Drummer
5 : 30
Cintrian Royal Guardx2
5 : 30
Boiling Oilx2
5 : 30
Casting Contestx2
5 : 80
Megascopex2
5 : 30
Musicians of Blaviken
4 : 200
A hopefully less toxic way to play mobilization than Reaver spam.
Aim is to try and create and play as many of the royal guard as possible with help from Kerack frigate x siege masters to thin the deck and provide an engine alongside Spawn payoffs like Boholt.
Ideally create as many reaver scouts as possible to then play the Cintrian guards as spawning more copies of guards with cards like the Megascope and operator (Spawn on operator matchup dependent as you don't want to give you opponent a useful body) won't provide deploy value.
Leader to be used in round 2 or round 3 unless absolutely neccesary to win round one, and it is ideally used on reaver scouts.
Cards such as Temarian drummer can be subbed out for any 5 prov soldier that takes your fancy to provide a backup body to spawn if all else fails (Eg, short round 3 with no Guards left).
Garrison can be used for swarm payoff on volunteers spawned from frigate to help with wide play or can be stacked onto Cintrian guards/ Reaver scouts.

"Cintra's interests. Where they lie. This alone matters" - Queen Calanthe
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